Here's my plan of action to RuneScape gold start Mining & Smithing: I will begin by working with the community, devs and other stakeholders to create an outline of rules, requirements and restrictions on how rework can and should not do. There are many requirements that will be in conflict, and we'll have to find an acceptable compromise. It may take a lot of research and explanations to understand the workings of the economy and the long-term impact of any changes or lack thereof. It is crucial to reach a consensus so that the EOC 2.0 and the rWildy 3.0 are not created.
Second, reuse your existing design wherever it fits within the framework. Thirdly, create new features or make suggestions to fill the gaps and differences between the design and requirements where that is necessary.
If feasible, I'd prefer to break down the design into smaller pieces so we can all agree and disapprove of parts of it without having to be acquiescent to the entire design. For instance, we might be able agree that new mining techniques are reliable and bankable, independent of any discussions over drop tables.
I've attached an informal list of what I believe to be the most important questions that need answering. While I have some personal responses to these questions, most of them are subjective. Therefore, I need to find consensus among the community. Please let me know your own opinions, and also to present your argument for why other people should agree with you. There are bound to be others, and I'll keep adding to it if necessary.
Big questions. We need to decide whether we want to keep the status as is or make radical adjustments if needed. Do we have compromises that can be acceptable in order to achieve a higher quality updates to the game? What does it mean for the core gameplay of a skill that is enjoyable and OSRS buy gold enjoyable to play with?